#pragma once
#include "SpriteMonster.h"
class SpriteBlackCloud:public SpriteMonster
{
public:
	SpriteBlackCloud(void);
	~SpriteBlackCloud(void);
	static SpriteBlackCloud *node(const std::string arrayPic[],int nNum,float fIntervalTime,bool bRepeat=true);

	bool init(const std::string arrayPic[],int nNum,float fIntervalTime ,bool bRepeat=true);
};
